Charles Boyd, Creative Director for Star Wars: The Old Republic, is leaving BioWare. Originally hired as a writer for the developer in 2006, it is the only employer he has known, according to his LinkedIn profile.
“Even after almost sixteen years, I still can’t fully believe how lucky I’ve been to work on Star Wars: The Old Republic,” Charles Boyd states in a post on the BioWare blog. “The Star Wars galaxy has always been a huge part of my life since I was a kid, so getting to play a role in SWTOR’s growth from its initial vision to a colossal release and then an incredible live service for over a decade has been an amazing experience. The team’s passion, creativity, and dedication to this game are incredible; I don’t think I can ever fully express how much I’ve admired and appreciated working with them every single day.”
The purpose of the game update for Star Wars: The Old Republic is to address Boyd’s departure and the game’s future. “We wanted to take the time to wish a fond and wholehearted farewell to Charles Boyd, our Creative Director, and talk about those who are taking the reins for the game after his departure,” BioWare said.
The current leadership team for The Old Republic looks like this:
- Eric Musco, Lead Producer
- Ashley Ruhl, Narrative Director
- Caitlin Sullivan Kelly, Lead Writer
- Alan Copeland, UX Director
- George Smith, Gameplay Design Director
Together they bring a staggering 50+ years of experience in the video game industry as developers at BioWare.
In terms of content after the Legacy of the Sith expansion launch in February, Update 7.1 is set to release on August 2nd. Highlighted content includes:
- New daily mission arcs for Republic and Imperial players on the planet Manaan
- A challenging new Operation for 8-player teams
- Improvements to our Weapons in Outfitter system
- Key revelations about Darth Malgus and the Sith lord whose relics he has been pursuing.