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Ghostwire: Tokyo | How Many Chapters Are There?

Ghostwire: Tokyo - How Many Chapters Are There?

Ghostwire: Tokyo is a brutal romp through post-apocalyptic Japan. Following in the footsteps of games like Dishonored, it’s a first-person action game with melee combat and supernatural powers at its core. For players looking to dive into Ghostwire: Tokyo, there’s one lingering question: How many chapters are there? Luckily we’ve got the details on how many chapters you’ll play through, as well as the amount of time it takes to beat the game.

How Many Chapters Are There in Ghostwire: Tokyo?

How Many Chapters Are There in Ghostwire: Tokyo?

The Ghostwire: Tokyo story contains six main chapters. Each chapter is split into missions, varying in length. The shortest chapters contain just two chapters, while the longest have up to five missions.

In total, you’ll end up playing 17 missions across the six chapters in Ghostwire: Tokyo. Each chapter has an abstract title, setting the scene for the atmosphere to come. They are as follows:

  1. Beginnings
  2. Trouble
  3. Connection
  4. Contortion
  5. Severance
  6. Binding

Of course, within each chapter is a range of side missions. You’ll need to complete them if you’re gunning for 100% completion and the coveted platinum trophy, though they aren’t instrumental to understanding the story. That’s on top of collectibles to go after, which will soak up even more time. Equally, there are a few points of no return, where you can no longer go back to previously explored areas. Namely, they happen in Chapter 4, so be sure to create a separate save file if you wish to go back and mop up any missed collectibles.

On average, playing through all the chapters in Ghostwire: Tokyo should take you around 11 hours. That’s according to howlongtobeat.com, using data collated from 56 players’ average times. If you’re going down the completionist route, then expect to spend upwards of 36 hours with the game. However, given the engaging combat and unique setting, that shouldn’t be too much of a problem.

Written by Andrew Smith