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Tower Of Fantasy: Relic Explained

Relics are the enhancement units that can significantly enhance the stats of your character in Tower of Fantasy. All of the Relics come in different rarities and different types, and they can be obtained either through summoning on the Relic banners or passively as you complete quests and get rewards.

In this guide, you can find all Relic Explained for Tower of Fantasy.

Tower Of Fantasy: Relic Explained

Jetpack

Jetpack is SR Relic that shoots you up in the air.

Skill:

  • Tap and hold to dash in the direction of the arrow for a short distance before becoming borne and gliding. Reduce endurance by 10 every second.
  • The cooldown is 120 seconds (gliding is not affected by the cooldown timer).
  • Jetpack can hold up to 2 charges.

Advance:

  • Activated: Replenish 1 charge every 100 seconds. Gliding no longer expends endurance.
  • Activated: Gliding for longer than 3 seconds empowers the user’s next gliding attack to stun the target for 2 seconds.
  • 3-star(s) to activate: Replenish 1 charge every 60 seconds.
  • 4-star(s) to activate: Reduce physical damage received by 1.5%, even if not deployed. Unavailable in Apex League.
  • 5-star(s) ti activate: Store up to 3 charges.

Cybernetic Arm

The cybernetic arm is a good tandem with the Jetpack because it is an arm that grapples things. You can shoot up with the Jetpack and at the same time use the Cybernetic Arm to grapple on anything around you.

You can also grab enemies and bring them to you, or if they are bigger enemies, you can go to them faster.

Skill:

  • Launch a Cybernetic Arm to pull the selected target to you, or you to the target.
  • Deals 100% damage on hit, and strongly suspend the target, then launch the target into the air.
  • Regenerate weapon charge by 300. Can be used to access hard-to-reach areas, and hold up to 2 charges at a time.
  • Regain 1 charge every 30 seconds.

Advance:

  • 1-star(s) to activate: Produce an EM shield that reduces damage taken by 20% for 7 seconds.
  • 2-star(s) to activate: Regain 1 charge every 15 seconds.
  • 3- star(s) to activate: Store up to 3 charges.
  • 4- star(s) to activate: Increase frost damage by 1.5, even if not deployed. Unavailable in Apex League.
  • 5- star(s) to activate: Reduce final damage of targets hit by 30% for 7 seconds.

Mech Suit

This is an SSR rarity Relic that is classified as an Offensive type. Players are able to pilot the droid itself for 30 seconds

Skill:

  • Pilot a droid to fight for 30 seconds. Cooldown: 200 seconds.
  • Immune to hitstun. Tap again to exit and blow up the droid.
  • Aimed Shot: Shoot rapidly to deal damage equal to 44.4% of ATK per hit.

Advance:

  • 1- star(s) to activate: When piloting mecha, gain immunity to flame damage and control effects.
  • 2- star(s) to activate: Gain the Artillery Fire skill. Fire 6 times at the locked-on target. Each hit deals damage equal to 155.2% of ATK.
  • 3- star(s) to activate: When piloting the armor, dealing damage also inflicts burn.
  • 4- star(s) to activate: Increase flame damage by 2%, even if not deployed. Unavailable in Apex League.
  • 5- star(s) to activate: Gain Flame Domain. Erect a wide-range flame domain at the current location, dealing damage equal to a maximum of 1,146.8% of ATK.

Jet Board

This is an SSR rarity Relic that is classified as an Offensive type.

Skill:

  • Dash forward a set distance before gradually slowing down to a halt, dealing damage equal to 380% of ATK to targets along the way and launching them.
  • Can be used while swimming. Cooldown: 90 seconds.

Advance:

  • 1- star(s) to activate: Gain 10 weapon charge points every second while gliding.
  • 2- star(s) to activate: Reduce charge time to 60 seconds.
  • 3- star(s) to activate: Wayboard collision damage is increased by 100%, and charge time is reduced to 45 seconds.
  • 4- star(s) to activate: Reduce frost damage received by 1.5%, even if not deployed. Unavailable in Apex League.
  • 5- star(s) to activate: Immune to control effects while using Wayboard. Using the Wayboard to attack and hit targets stuns them for 5 seconds. Charge time is reduced to 30 seconds.

Magnetic Storm

This Relic brings a tornado to attack enemies.

Skill:

  • Dash the enemies into the air and dealing damage equal to 186.3% of ATK every second. Cooldown: 100seconds.

Advance:

  • Activated: Unleash 2 electric tornadoes.
  • 2- star(s) to activate: Increase tornado damage by 20%
  • 3- star(s) to activate: Unleash 3 electric tornadoes
  • 4- star(s) to activate: Increase volt damage by 1.5%, even if not deployed. Unavailable in Apex League.
  • 5- star(s) to activate: Those caught in tornadoes have a 50% chance to be disoriented for 3 seconds each time they take damage. Movement direction inputs will also be swapped.

Colossus Arm

This is an SSR rarity Relic that is classified as an Offensive type. While using it, a droid-like robot will be summoned on the battlefield that will fight alongside you and will be immune to hitstun.

Skill:

  • Summon a colossus arm that is immune to hitstun to fight for you for the next 20 seconds. Tap again to cancel.
  • Normal attacks deal damage up to 1,387.7% of ATK and launch enemies.
  • Skills deal damage equal to 453.5% of ATK and knock enemies into the air. Cooldown: 10 seconds.

Advance:

  • 1- star(s) to activate: Fire 2 missiles with each attack. Dealing damage to the target. Each missile deals damage equal to 34.8% of ATK.
  • 2- star(s) to activate: Reduce cooldown to 200 seconds.
  • 3- star(s) to activate: Fire 4 missiles with each attack, dealing damage to the target. Each missile deals damage equal to 34.8% of ATK.
  • 4- star(s) to activate: Reduce physical damage received by 2%, even if not deployed. Unavailable in Apex league.
  • 5- star(s) to activate: Colossus Arm lasts for 30 seconds. All damage taken for this duration is reduced by 20%.

Omnium Shield

This is an SSR rarity Relic that players can use and create a projectile of Shield that will stop incoming attacks.

Skills:

  • Generate an Omnium shield that stops projectiles for 10 seconds, with starting energy equal to 200% of the Wanderer’s max HP and a 90 second cooldown.

Advance:

  • 1- star(s) to activate: Slow enemies that pass through the shield by 50% for 2 seconds.
  • 2- star(s) to activate: Reduce cooldown to 60 seconds.
  • 3- star(s) to activate: Extend duration to 20 seconds.
  • 4- star(s) to activate: Reduce frost damage received by 2%, even if not deployed. Unavailable in Apex League.
  • 5- star(s) to activate: When Wanderers or allies pass through the Omnium Shield, damage dealt increases by 25% for 7 seconds.

Spacetime Rift

Spacetime Rift is an SSR rarity Relic that is classified as an Offensive type. This Relic acts as a targeted bomb deployed at a specific location.

Skill:

  • Launch a proton bomb at the target location, creating a collapse in time-space that sucks targets in for 10 seconds.
  • After 1.5 seconds, the center of the collapse deal damage equal to 39.6% of ATK to targets caught in the area every 0.5 seconds. Cooldown: 100 seconds.

Advance:

  • 1- star(s) to activate: Enemies caught within the rift who are close to the ground are unable to dodge, and the vacuum duration is increased to 15 seconds.
  • 2- star(s) to activate: Increase the target area by 100%.
  • 3- star(s) to activate: Increase damage dealt to targets in the area by 20%.
  • 4- star(s) to activate: Reduce flame damage received by 2%, even if not deployed. Unavailable in Apex League.
  • 5- star(s) to activate: Enemies within the rift are unable to receive any healing.

Confinement

Confinement is an SSR rarity Relic that is classified as an Offensive type. It is a great crowd control and damage-dealing Relic that can make use of Stuns.

Skill:

  • Energy pulses within the area, dealing elemental damage equal to 73.4% of ATK every second, based on the current weapon’s element.
  • Targets that touch the edge of the area are afflicted with a 2-second stun effect. Cooldown 240 seconds.

Advance:

  • 1- star(s) to activate: Now Stun targets for 3 seconds and have a 180-second cooldown.
  • 2- star(s) to activate: Increase damage dealt by energy pulses by 30%.
  • 3- star(s) to activate: Reduce cooldown to 120 seconds.
  • 4- star(s) to activate: Increase physical damage by 2%, even if not deployed. Unavailable in Apex League.
  • 5- star(s) to activate: Trigger an earthquake every 3 seconds, launching targets into the air. The waves can be dodged by jumping.

Drone

This is an SSR rarity Relic that is classified as a Defensive type.

Skill:

  • Summon a Drone for 15 seconds, increase damage reduction by 5% every 5 seconds.
  • Cooldown 120 seconds.

Advance:

  • 1- star(s) to activate: Grant immunity to control effect for the next 5 seconds.
  • 2- star(s) to activate: Extend duration to 25 seconds.
  • 3- star(s) to activate: Every 5 seconds, additionally grant Wanderers one stack of inspiration increasing damage dealt by 5% per stack.
  • 4- star(s) to activate: Reduce volt damage received by 2%, even if not deployed. Unavailable in Apex League.
  • 5- star(s) to activate: Within Drone’s duration, Wanderers gain an attack recovery effect that converts 20% of damage dealt into HP.

Hologram Projector

Hologram Projector is an SSR rarity Relic that is classified as an Offensive type. Players can recreate a hologram that takes the form of their current weapon at hand.

Skill:

  • Project a hologram of the user that recreates their weapon attacks, dealing 50% of the user’s damage.
  • Lasts for 15 seconds. Cooldown: 180 seconds.

Advance:

  • 1- star(s) to activate: Extend duration to 20 seconds.
  • 2- star(s) to activate: Increase damage dealt by holograms to 75% of the Wanderer’s damage.
  • 3- star(s) to activate: Tap again to transpose the hologram’s position.
  • 4- star(s) to activate: Increase volt damage by 2%, even if not deployed. Unavailable in Apex League.
  • 5- star(s) to activate: Increase damage dealt by holograms to 100% of the Wanderer’s damage. Transposing removes control effects.

Alternate Destiny

Another SSR rarity Relic that is classified as an Offensive type.

Skill:

  • Generate a pocket dimension for 8seconds.
  • Allies gain immunity to sitstun effects in the dimension, and HP will not drop below 20% from enemy attacks. Cooldown: 90 seconds.
  • Leaving the dimension removes all buffs. Once you have spent 8 seconds in the dimension, you cannot be buffed by it for 45 seconds.

Advance:

  • 1- star(s) to activate: Allied Wanderers in the dimension recovers 15% HP 8 seconds later.
  • 2- star(s) to activate: Friendly units in the dimension gain 25% lifesteal.
  • 3- star(s) to activate: Allied Wanderers in the dimension gain immunity to all mind control.
  • 4- star(s) to activate: Increase frost damage by 2%, even if not deployed. Unavailable in Apex League.
  • 5- star(s) to activate: Until the Relic disappears, allied Wanderers in the dimension double all lifesteal effects when HP drops to 40% or below.

Written by Borut Udovic

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