Ultimate Marvel vs. Capcom 3 Mod Lets Captain Commando Rejoin the Fray

Capcom’s old mascot Captain Commando is now playable in the PC version of the 2011 fighting game Ultimate Marvel vs. Capcom 3, with an unofficial mod released on April 25 by CaliKingz01.

The mod, available on Game Banana, replaces two of Chris Redfield’s color palettes with a fully playable version of Captain Commando.

While the model borrows a lot of animations from other characters like Iron Man, he still comes equipped with a surprising number of his old moves like the Captain Sword and imported voice clips from 1998’s Marvel vs. Capcom: Clash of Super Heroes.


The Captain is the latest character to get unofficially ported into Ultimate Marvel vs. Capcom 3 by the game’s modding community after a big release in February that added a new batch of characters like Cyclops, Psylocke, Captain Marvel, and Street Fighter’s M. Bison, Rashid, and Urien.

Like the Captain, these “new” characters are kitbashed together from other games’ assets and Ultimate Marvel vs. Capcom 3’s animations, with some custom model work. Once installed, they can be played by picking specific color palettes on the character select screen.


Ultimate Marvel vs. Capcom 3 has maintained a small but fervent fanbase since its release and was a main-stage game on the professional fighting game tournament circuit until 2017. The current main driver of the “Mahvel” scene appears to be Tampa Never Sleeps, which runs a weekly online tournament for Ultimate Marvel vs. Capcom 3 via Parsec.

Captain Commando has a strange history. A very different version of the character was used as a mascot for Capcom back in the NES days, where games like Ghosts ‘n Goblins and the first Mega Man were identified as part of the Captain Commando Challenge Series.

The Captain was eventually made the title character for an arcade beat-’em-up, released by Capcom in 1991. Accompanied by his Commando Team—an alien, a ninja, and a baby in a mech suit, because why not—the Captain fought crime in 2026 Metro City, which makes Captain Commando a sort of far-future dystopian sequel to Final Fight.


While his actual game ended up on the obscure end of Capcom’s catalog, the Captain was eventually brought into 1998’s Marvel vs. Capcom as one of the fighters on Capcom’s side. He returned for 2000’s Marvel vs. Capcom 2, where he became more popular than ever due to having one of the best assist moves in the game.


Thomas Wilde Avatar

Written by Thomas Wilde

Thomas Wilde has been working off and on in the video game press for 20 years, starting as a strategy guide author before branching out to criticism and reporting. He likes survival horror, weird platformers, twitchy '90s-style shooters, and the occasional JRPG.

He has won World War II three dozen separate times. You're welcome.

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