Hitman mobile is the runt. Hitman Go condensed the series for mobile, although Sniper is a Hitman-themed shooting gallery. There are a few beautiful touches, but you won't regret missing this one.
Since Codename 47, the Hitman series has grown leaps and bounds. Plotting a path to your target and killing them with weapons and devices still feels wonderful, and the enemy AI is surprisingly smart.
Hitman: Absolution is tough to classify. Bad game? Nope. Is Hitman good? No, sorry. Absolution, the sequel to Blood Money, was a blunder. Cutscene-heavy, linear, and without exciting gadgets, you forget you're playing Hitman.
Silent Assassin was the first time players could poison a target's food and drink, and Agent 47's dual "Baller" pistols became his signature weaponry. Hitman's levels are large and inventive, as expected.
At their very foundation, stealth games are puzzle games. I think this explains why Hitman Go is a confident adaptation. Hitman Go emphasizes stealth's systematic approach. It's stripped-down and linear, but it still offers the Hitman high.
Hitman 2 offers few surprises. Hitman games borrow from each other, and Hitman 2 refines Hitman 2016. Complex, immersive, innovative levels. Hitman 2 continues the series' ascent.