The bleak future of Citizen Sleeper is one that instantly draws you in. From developers Jump Over the Edge and publisher Fellow Traveller, Citizen Sleeper is described as “roleplaying in the ruins of interplanetary capitalism.”
You play as an escaped Sleeper, a worker living in a synthetic body with a digitized consciousness. You used to be a real person, but you sold your body to Essen-Arp, a corporation that now owns you.
The game employs tabletop roleplaying game (TTRPG) mechanics. You begin by selecting your class. You can choose between Machinist, Extractor, and Operator, each having their own buffs and debuffs.
WAKE UP, CITIZEN SLEEPER
As a Sleeper on the run, you can no longer access the corporation-provided supplements that keep your artificial body running.
You move around the station, encountering situations, tasks, and new friends or foes. Moving around the station costs no dice, but most other actions will.
THERE ARE A LOT OF COOL IDEAS IN CITIZEN SLEEPER
On top of trying to navigate the ship, make alliances, and gather the resources you need to survive, you also have to worry about being tracked.
Switching to the information super highway will allow you to interface with key nodes, information gates, and agents from various broadcasting entities.
The narrative is deep and filled with discoveries, and your relationships and actions will dictate which paths remain open to you. Everyone on the Eye has secrets, and they are all more than willing to spill them, at least in part, to get your help.