If you have ever wanted to be Jean Claude Van Damme in the classic film Time Cop or participate in a sort of reverse Minority Report, then Crime O’Clock is the game for you!
CRIME O’CLOCK FEELS LIKE AN EASTER EGG-FILLED VERSION OF WHERE’S WALDO?
Crime O’Clock takes place in what I can only describe as “The Arthur-Verse,” which, as we all know, is the universe where the supposed Aardvark Arthur and his human-animal hybrid brethren reside.
Once you locate the victim, it’s time to reconstruct the events leading to the crime. You do this through Ticks, which are ten set points in time before, during, and after the crime is committed.
THE ATTENTION TO DETAIL IN CRIME O’CLOCK IS VERY IMPRESSIVE
It’s no small feat to create these multi-layered still scenes, let alone at least ten different variations of them. The artists have also inserted roughly a billion little easter eggs into each scene.
John Wick and his dog can be found wandering the city. Brendan Fraser’s character Rick can be seen confronting The Mummy. There’s an allusion to Guns and Roses playing a concert.
Whenever I spotted a reference, my brain went “click-ding!” because that is how I’m wired. A small dab of delicious serotonin was released with every easter egg uncovered.
Uncovering the sequence of events is satisfying and well thought out, and the overall “save the timeline” storyline has been done before, but Crime O’Clock puts an inventive twist on things.