There is one realm I would always be down to play a game from. That realm is Lord of the Rings. There is one character whose back story hadn’t been explored in much detail, and we only hear and see bits and pieces in the movies.
Gollum is that character, and the game was created based on him. It was supposed to delve deeper into his multiple personalities and explore his journey after he found the ring.
Gollum deserved better than it got. Daedelic Entertainment was famous for its point-and-click adventure games. When I heard they had the opportunity to create Gollum, I was all for it.
The hype stayed high for me until we started seeing the game trailers, and then the reviews started coming out. I was disappointed by what I was reading and seeing, but I still wanted to get my hands on a copy, and then I did.
GOLLUM IS A UNIQUE IDEA DONE POORLY
Mechanically it is hard to see anything done right in Gollum. The stealth was a slog; you could attack but only by bludgeoning your enemies from behind, and walking around the map felt more like playing Resident Evil 2, the original.
The camera angles were not great as you climbed rock ledges and vines either. If you tried to jump to a ledge behind you but didn’t change your camera angle correctly, you would fall to the floor in failure.
GOLLUM WON’T BE GETTING A REDEMPTION ARC
One ray of hope was when the studio stated that they would be working on patching the bugs and other errors in the game. Sadly this never came to pass as the studio itself was shelved like this game should have been.
If the main company had given the studio a chance to fix some of its issues, it might have had a chance to win back the fans it should have had. Look at what happened with No Man’s Sky.