Immortals of Aveum Preview: Not-so-Controlled Chaos

Multiple Blue Rings

I was only allotted a short playthrough, where your character is essentially racing through ruins to reach the forward bastion after an attack.

Firstly, when I see red, green, and blue magic, my brain ultimately goes to element-like damage.

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Blue Rings
Multiple Blue Rings
Multiple Blue Rings

IMMORTALS OF AVEUM IS NOT AT ALL WHAT I THOUGHT IT WOULD BE, BUT THAT ISN’T ENTIRELY A BAD THING After all, we are looking at a “single-player, first-person, magic shooter.” Gotta shoot something, magic it is!

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Blue Rings
Multiple Blue Rings
Multiple Blue Rings

What I didn’t like, however, was the way you recharge your Fury Spells, which are your more powerful special attacks. I had access to Shatter, which essentially pulls rocks from the ground, forming walls, breaking shields, and knocking enemies.

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Multiple Blue Rings

In other games, this would fill up based on combat, but instead, it’s more like needing to use potions like with health, etc. I’m unsure how it will play out, depending on how often you can find them on the broader game.

Multiple Blue Rings
Blue Rings
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Multiple Blue Rings

I also had some issues with the map markers. They were inconsistent at best, not always showing on the screen or the compass marker on the screen, sometimes showing completely different directions.

Multiple Blue Rings
Blue Rings
Multiple Blue Rings
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Multiple Blue Rings

THERE ARE INCONSISTENCIES WITH MY PREVIEW BUILD, BUT THE POTENTIAL IS THERE I spent some time listening to my playthrough before writing this, and multiple times I mention General Kirkan, how powerful she is, and how great Gina Torres handles the role.

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Multiple Blue Rings
Blue Rings
Multiple Blue Rings

I also found a lack of instruction in the game. We did skip the tutorial section, so I missed the opportunity to get used to the controls.

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