IRIS AND THE GIANT HAS A BEAUTIFUL AESTHETIC
The roughly sketched and almost devoid-of-color cutscene that begins the game took my breath away. You play as Iris, who is being taken to a swimming lesson, clutching a book on Greek mythology in the backseat of her father’s car.
As Iris, you must face dozens of demons, challenges, and painful memories while collecting cards, discovering new magic powers, and finding imaginary friends to accompany you on your journey.
45 enemies can be encountered, all with different abilities. Some wield swords, some have ranged attacks, some are magical, and some deal you sorrow cards that take up space in your hand and only deal you damage.
LET ME SHOW YOU MY CARDS
There are over 50 different cards to collect throughout the world. Some come from defeating or stealing from demons whilst most come from golden chests that are either mixed among the enemy lines or hidden in boulders.
As for the rest of the cards they are as varied as the enemies Iris must face. Heavy axe cards will strike the first row of demons. Swords allow you to not only attack but keep attacking if your hand contains more sword cards.
Crystals are littered around the floors as well and can be interacted with without the cost of a move. Collecting these add up to allow Iris to obtain a choice of magical power which will hold different benefits.