NetEase is Acquiring Developer Quantic Dream

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Chinese game publisher NetEase is acquiring Quantic Dream. The deal is reported by VentureBeat and follows up on NetEase’s minority investment in Quantic Dream in 2019.

Quantic Dream, a Paris-based developer founded in 1997, is noted for its narrative-driven games. In 1999, they published The Nomad Soul. Fahrenheit (2005) helped them break into the mainstream. Since then, SCE has co-published Heavy Rain, Beyond: Two Souls, and Detroit: Become Human.

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The studio, led by David Cage and Guillaume de Fondaumière, has become NetEase’s first developer in Europe “We had acquisition discussions on several occasions during the past 25 years,” they said, “but as none guaranteed our editorial independence, we decided to pass on these opportunities and continue as an independent studio.

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NetEase won't influence Quantic Dream's decisions. They'll make games for all platforms. During Gamescom Opening Night Live, Quantic Dream announced Under the Waves. Star Wars Eclipse, a story-driven game, was revealed at The Game Awards 2021.

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NetEase, is best known for being the Chinese operator of Blizzard Entertainment games. Most notably, they help operate the Chinese versions of World of Warcraft, StarCraft II, and Overwatch. Most recently, they partnered with Blizzard to help create Diablo Immortal

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As of earlier this month, former Resident Evil producer Hiroyuki Kobayashi has joined NetEase, making headlines. Kobayashi left the firm after assisting with the development of Resident Evil and Dragon's Dogma throughout multiple installments. His present position at NetEase is secret till further notice.

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Fondaumière continues to state that NetEase will help enable Quantic Dream to “pursue our ambitious plans, taking advantage of industrial synergies, while allowing us to remain fully independent in the management of our studio and in our editorial choices.”

The financial terms of the acquisition were not disclosed. It was noted that Quantic Dream was able to grow its worker headcount by 50% in 2021, despite the COVID-19 pandemic.

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