One Lonely Outpost Early Access Preview: A slow, slow, SLOW burn

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I am a sucker for sim games—usually, those fall under farming sims. The formula is as old as time—Grandpa left you a farm, you are out of your element, and now you have a whole new town filled with people to romance and befriend, right?

In the case of One Lonely Outpost, you’re wrong, and that is what had me so excited about this new sim from Freedom Games.

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One Lonely Outpost is totally a farming sim; I won’t lie. But it does things a bit differently! Instead of taking over Grandpa’s farm, you’re dumped off on an alien planet, and you need to start farming, scavenging, and exploring to see what you can send back home.

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“EXPLORING FEELS LIKE IT TAKES AGES.” Right off the bat, you’re set with missions, like finding a way to fix your broken terminal (surprise, you can’t yet, and I looked around for a way how for ages). The beginning of One Lonely Outpost is slow.

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Right now, character customization or even choice doesn’t exist, but there are a lot of promises being made for upcoming updates, which we have had several of already, so Freedom Games seems to be true to their word.

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Hoarding items is especially a no-no since it took me ages to figure out how to store things. Multiple kinds of crates use low-level materials, making me think they would hold my stuff—I had so much stuff because of all the hoarding.

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“ONE LONELY OUTPOST IS BUILT FOR THE PC-STYLE MOUSE AND KEYBOARD…” The Smart Locker is what I needed for storage—oh, and Qwerty. You can use your pet to hold things. But to make the locker, you needed Steel Ingots and Aluminum Ingots.

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I so badly want to play with a controller, but One Lonely Outpost is currently built for the PC-style mouse and keyboard. Fiddling with the ROG Ally was an option to get controls in place, but I decided One Lonely Outpost was better played the way they built it.

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