Just over a decade later, Hotline: Miami‘s influence is still felt throughout the indie scene. The latest example is OTXO from developer Lateralis Heavy Industries and publisher Super Rare Originals.
OTXO TRADES IN 1980S MIAMI FOR A FILM NOIR VIBE
The game begins with the player character waking up on a beach. Next, you approach a mansion where a mysterious associate fills you in on the details.
This is where the game’s roguelite elements come into play. Power-ups from the bartender are randomized and allow you to tinker with various playstyles.
Despite this sameness, OTXO does well to keep the player engaged. One reason is the visual aesthetic. The black-and-white color scheme (minus the red for blood) is visually intriguing.
OTXO’S DIFFICULTY IS, AT TIMES, BRUTAL AND UNFAIR
I understand that this type of game is meant to be difficult. Still, there’s a huge difference between challenging and unfair.
OUTER WILDS
I understand that this type of game is meant to be difficult. Still, there’s a huge difference between challenging and unfair. OTXO tries to toe that line but, more often than not, falls short.
One thing I do have to my advantage is the game’s signature focus mechanic. This is essentially a bullet time system; time slows down, allowing you to dodge oncoming fire easily.