Yes, it’s true. I have clocked 1,000 hours into Tom Clancy’s Rainbow Six Siege, and that’s just on PC. Additional hours were dedicated to the console versions of the game, yet the majority of my Siege experience was spent with a mouse and keyboard.
As a gift, I upgraded my laptop to a gaming variant, for my Microsoft Surface didn’t have the proper juice to power some of the titles I’ve wanted to experience with a mouse and keyboard.
The concept of assuming the role of an operator from across the globe is pretty cool, though the all-around multiplayer presentation was new for someone who packed hours into Rainbow Six: Vegas as a kid.
However, among the many other multiplayer games I needlessly dive into – from the massive warzones of the Battlefield franchise to the Halo/Portal hybrid gameplay of Splitgate – Rainbow Six Siege is probably the most problematic and least rewarding.
PART 2: A SLOW REALIZATION OF DISAPPOINTMENT, FUELED BY FRUSTRATION
To shoot down any feedback that follows the lines of “Get used to it,” “It’s just a part of the online gaming experience,” or “Just ignore them,” no, it’s not an excuse.
Introducing the Commendation system is a thoughtful inclusion to promote good sportsmanship, yet it feels too late. Or rather, it seems like something that should’ve been implemented long ago, as if the toxicity was only being handled to an extent.
I enjoyed my overall experience, but only to an extent. Rushing into a building with talented players was as always thrilling as defending a site with unique gadgets and proper prep.