If you saw the SAND LAND trailer at Summer Game Fest this year, you know that there were cheers in the crowd the second we saw the creator of Dragon Ball, Akira Toriyama’s name, pop up on the screen.
Akira Toriyama is staying incredibly relevant right now, as he is a direct consultant on the SAND LAND game and is known for both Dragon Ball and Dragon Quest, the latter of which was just announced on yesterday’s Nintendo Direct.
I can attest to the screams I heard at the YouTube Theatre when the game was announced and the rave reviews I heard at Play Days directly from manga fans.
SAND LAND ART STYLE
Other anime-inspired RPGs like One Piece Odyssey stick with the distinct anime art style that is easily recognized. SAND LAND does it a little differently, adding cel-shading over the traditional style bringing something new to the table.
SAND LAND COMBAT & TRAVERSAL
The demo only allowed for a strict, timed session, so not many story beats were revealed. I did, however, traverse the world on foot and in a tank, both offering unique ways to take on the desert.
Chaining attacks together allowed for great-feeling movement, which really allowed me to feel like I was accomplishing something, even if I may have only been mashing buttons.