Chances are, if you game, you know about Starfield. This game was nearly ten years in the making, and it has some serious gamers waiting with bated breath to take on the 1000+ planets Bethesda has promised.
Starfield is bigger than we could have imagined. This is a spoiler-free review because there are some things players will just have to experience for themselves.
Starfield wants you to go off the beaten path. It wants you to explore, join factions, and build relationships. If you don’t, you’ll never earn enough XP to level, and the game will sometimes feel almost unplayable.
But, like I said, points are limited. They take time to earn. Do you want to master ship combat, research/surveying, sneaking, or gun combat? It’ll cost you, and there is no way you’ll master it all quickly. Plain and simple.
INSTRUCTIONS NOT INCLUDED
If you’ve ever tried to jump into an MMO 10 expansions in, that is precisely how you will feel when jumping into Starfield. The menu systems are confusing because you’re just thrown in the deep end, left to sink or swim.
Thankfully, Bethesda included a helpful menu, and I highly recommend you give it a look when you start playing. Had I seen it right away, I would have saved myself some grief.
The map in Starfield is for space travel only and is three layers deep. You don’t fly from planet to planet directly. Instead, you can Grav jump to a new system and then essentially fast-travel to each planet or moon.