There are many genres of games to play, but some of the most competitive ones are the fighters. One of the oldest fighters is produced by Capcom. You guessed which one, Street Fighter.
Now we have the 6th iteration of this fighting game, which comes with new features that I didn’t see coming.Thanks to a code provided by Capcom, our written review will focus on the game in its pre-launch state.
STREET FIGHTER 6 IS ONE OF THE BEST FIGHTING GAMES I’VE PLAYED IN YEARS
Street Fighter has always been a rehash of the previous titles, with more characters in each game. On the surface, this is more of the same, albeit with an improved roster of characters.
The avatar creation process is pretty in-depth, and I was impressed with it. You can modify your height, weight, muscle structure, arm’s length, and more to make an intimidating character.
Street Fighter 6’s new World Tour mode is something to behold. The Resident Evil engine has been used beautifully to allow the graphics in this game to take the spotlight.
TO LIVE IS TO FIGHT, TO FIGHT IS TO LIVE!
The initial area is just a spot to learn about the world mechanics. Soon you are past Luke’s opening training tips and on your way to Chinatown to meet with Chun Li.
The Battle Hub is where you play competitively against other players. It is a domed arena that has different areas to walk around in. In addition, there is a tournament area to sign up for ongoing tournament play while in the hub.
No matter how you fight, you can be matched up with anyone from the region you have selected to play in. Unfortunately, I did have a little bit of a slow game connection in the games I played in the region that was best for me.