Time to Morp Early Access Review – Underbaked Automation

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TIME TO MORP

I played an early Alpha build of Time to Morp from Team HalfBeard almost a year ago. Now, the game has arrived in early access so I decided to hop back in and see how the game has taken shape since I played last.

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The Alpha was an unpolished build showcasing the world’s basics and the weird little guys known as Morps. It showed great potential, with shades of Slime Rancher and Satisfactory. Sadly, the potential isn’t always there.

In Time to Morp, you play as an intern on their first mission. You and your crew have landed on an uninhabited planet and are ready to set up a base, explore, and gather new resources. Except the planet isn’t barren; it’s filled with strange little beasties known as Morps.

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TIME TO MORP STILL STRUGGLES WITH ITS EARLY ACCESS BUILD

These wondrous new creatures will transform into different types depending on what they consume and produce various resources for cooking and crafting. They morph, hence the name Morps.

WOLFENSTEIN RPG The core gameplay is the same, but Wolfenstein’s story, style, and lore help to put the game over the top.

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To begin, you’ll receive some initial tasks. Research how to make a fence, create an enclosure for Morps, and go find the cook. To research, you must open the Wheel Menu of Fleeting Selections. If you don’t hold down the V key, the menu closes before you can select anything. Each section of the menu has shortcut keys, but I will simply never remember which key is for which because I am a millennial with ADHD.

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The main aim of the game is automation. As a sandbox game, there isn’t technically a right or wrong way to play, but there are storylines and social quests to fulfill along the way. Plus there is a mystery to be solved regarding a distress beacon and its sender.

A HUNTING WE WILL GO

You don’t need EXP or skill points to perform research. All you need is enough of the necessary material to make the result. A good amount of exploring and gathering irequiredry to ensure you have the materials. I highly suggest researching an inventory chest as soon as possible because your space pockets fill quickly.

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Currently, Time to Morp is a frustrating experience. Hampered by the neverending research to do simple resource collection, it takes forever to complete basic builds. The UI and basic game mechanics are poorly explained, with almost no tutorials to be seen. The inventory is clunky, and I could not drop stacks of resources that I could find.

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TIME TO MORP CAN’T STICK THE LANDING

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