Have you ever played Elden Ring and other Souls-like games but wished there was more decaying technology and horrible, biological robot monsters to face? Enter the Omnistructure, an M.C Escher meets H.R Geiger industrial nightmare scape brimming with gross things to stab.
The surroundings are immediately bleak. Rotted structures, crumbling stone ruins, and sporadic patches of green land make up the surroundings of your adventure/own personal Hell.
You play as what can only be described as an android that looks like a skinned human. Its skeletal metal structure is covered by what resembles human musculature, and its impassive, smooth faceplate looks on blankly.
While I figured out what I was doing, I slipped off the edge, died, and respawned. When I returned to the world, there was a jittering specter of myself at the point where I had fallen.
As you advance, it becomes clear that these horrible, undulating phantoms are actually fast travel points. I stumbled upon one higher up, and when I interacted with it, it offered the choice to fast travel back to where I came from.
Fast travel is always a bonus in these sprawling open-world games, it’s easy to get turned around or go off course in your mission, and the ability to zip back can be extremely helpful.
BLEAK FAITH: FORSAKEN HAS AN INTERESTING PREMISE
This leads me to a piece of advice for those interested in playing: change your keybindings right off the bat. They are incredibly unintuitive as is.
As with any Soulslike game, you wander around a vast and seemingly neverending landscape, either killing enemies or avoiding gigantic bosses strewn around the world.