HOW DID WE GET HERE?
One day, someone will publish an incredible deep dive into the development of Redfall. Then, we’ll better understand what happened that resulted in this unfortunate release.
If the game wanted to be successful, it would need to be torn down and rebuilt from the ground up. It’s as if two different games were jammed into one and often clash.
For example, one of my first missions required me to salvage supplies from a local store. I left our base at the fire station, traversed through the titular town of Redfall, and arrived at said store.
A later mission tasks me with eliminating a specific enemy. I arrived at the destination and realized I had multiple choices to complete the objective: sneak in all stealth-like, eliminating enemies along the way.
REDFALL’S POSITIVE MOMENTS ARE QUICKLY FORGOTTEN
I had plenty of time to break into the local supply store because the open world is one of the most empty I’ve ever experienced in a video game.
The more I played, the more I felt boxed in, like an old Xbox 360/PS3 game that developers hadn’t quite figured out to deliver on the promise of a true open-world experience.