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Capcom Wants To Stay Separate From Microsoft

In the world of gaming, studios and IPs will often change hands which can have very unexpected effects. The biggest video game acquisition of Microsoft and Activision Blizzard is ongoing, but makes many wonder what other companies may be acquired in the future. There are a lot of recognizable names that are still standing on their own as they work to keep up with the changing market. Among them is Capcom, which has been around for several decades and feels confident that it can keep going on its own merit and production with no intent to sell any time soon or perhaps ever.

Capcom and Microsoft

The main reason Microsoft’s deal is taking so long to finalize is the concern over exclusivity and establishing a monopoly of sorts. This acquisition will grant the company control over many notable IPs like Overwatch and Diablo, but companies like Capcom would like to keep hold of their own properties.

According to the Video Games Chronicle, a statement made by Capcom’s COO Haruhito Tsujimoto reveals that the company would turn down any offer made by Microsoft. The interview conducted by Bloomberg shows Tsujimoto regarding the tech company respectfully while making it clear that he believes that it and Capcom would benefit more from remaining on equal ground.

While there’s a lot of competition in the gaming market with huge names fighting for attention, Capcom has continued to thrive since it was founded in 1979. This makes it one of the oldest game developers still making games for the modern era. This is largely due in part to a large number of popular IPs. These includes nostalgic names like Mega Man and Street Fighter, to the more recent Monster Hunter, and Dead Rising series. These names still pull in a lot of players with newer entries like Resident Evil: Village and Street Fighter 6 both being commercial and critical successes.

Microsoft stands to gain a lot from its acquisition of Activision-Blizzard, but other companies still prefer to stand on their own. Capcom is notably chief among that list, a studio which continues to release highly profitable titles that it will use to stand on equal footing.

Written by Andrew Smith